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Old May 31st, 2007, 08:21 PM   #341
Sojuro
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Actually my problem solving is the highest of my stats, just sometimes you get a bad roll when you attempt to clear, remove 49%, then do it again and remove 50%, leaving 1% and then just by instinct you hit it a 3rd time.
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Old May 31st, 2007, 09:35 PM   #342
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First before I ask my question.

Thank you, I have been absent from the forums and just found this this evening, and I like the heads up.

Now...

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2. Jansan is the crafting team quest guy that is all he does all day. New quests and quests fixes go in almost every patch. This is an ongoing process, but with recent changes may be hindered by the need of Jansan to wear additional hats since our team is smaller. Please note that we hear you and talk about quests almost everyday. Crafting only quests make up 15% of the the quests in all of Vanguard which is a significant number considering the number of crafting only quests that exist in other games.
Aren't the three spheres supposed to be more or less equal? Thats what I thought when entering that you could have 3 separate but equal spheres.

And to the "other games" we are Vanguard hear us Roar! :roar: <- should be an emote dude for this

But seriously though we are supposed to be different with our 3 spheres and shouldn't we naturally have more than other games considering crafting was one of those 3 major spheres.

PS sorry if i Missed this mentioned some where else I am tired after all and don't feel like reading this all now, I wanted to get this out there so if Silius is reading in the morning before I can read this through tomorrow night after work.
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Old June 1st, 2007, 01:40 AM   #343
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I 'll add my own 2 cents ... DO NOT REMOVE COMPLICATIONS

They add to the crafting experience, so what if you miss on a work order. I feel removing comps would trivialize the crafting process so much as to make it totally ininteresting.

If you want more crafters, maybe you should emphasize in the tutorials (introduction quests) the necessity of always keeping your EE as close to max as possible. As far as lvl 30, I always keep around 80:90 % EE and if I have important number of complications but I still do mostly A grade on moderate WOs.... at least the 30 first levels seem OK... and as the XPing as been (it seems) tweaked up, the lvl up seem OK (went from 29 to 30 yesterday in uninterrupted 4H30 ).
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Old June 1st, 2007, 03:50 AM   #344
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Quote:
Originally Posted by Jebus View Post
Aren't the three spheres supposed to be more or less equal? Thats what I thought when entering that you could have 3 separate but equal spheres.

And to the "other games" we are Vanguard hear us Roar! :roar: <- should be an emote dude for this

But seriously though we are supposed to be different with our 3 spheres and shouldn't we naturally have more than other games considering crafting was one of those 3 major spheres.

PS sorry if i Missed this mentioned some where else I am tired after all and don't feel like reading this all now, I wanted to get this out there so if Silius is reading in the morning before I can read this through tomorrow night after work.
you are misinterpreting "equal" .... it doesnt mean they will have as many quests.... it means that they will be intergrated to run along side the other spheres.... equal doesnt mean inferior,,,, equal means that they are just as important as the others..... not that there will be a comparable number of quests...

sorry bro....but you misinterpreted it....

and FYI.... harvesting falls under crafting in the 3 sphere design
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Old June 1st, 2007, 07:34 AM   #345
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Quote:
Originally Posted by Sojuro View Post
Actually my problem solving is the highest of my stats, just sometimes you get a bad roll when you attempt to clear, remove 49%, then do it again and remove 50%, leaving 1% and then just by instinct you hit it a 3rd time.
In this case you have clearly a problem with your build or strategy.
I clear the qual comp with one click on all moderate wos and maybe 95% on difficults. Normally I use the remedy from utility remedy set 4, which rises qual in addition to the comp clearing. This way the qual is even a bit higher after comp+remedy than before.
In lower levels I had to use the remedy from utility remedy set 2, it cleared the comp normally in only one click too. But because this remedy didn't rise the qual, I had to rise qual again after the remedy. But it never has eaten that much of my utils.

3 clicks for remedy should never happen or you made something wrong.
And you must have made very big mistakes (in build and strategy) if you really run out of utilities (there is no need for a second stack at the table).
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Old June 1st, 2007, 02:18 PM   #346
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I wanted to add my two cents.

Complications are annoying. I would not mind if they were removed all together in favor of some other system. If you really think about it, they are just an interruption in the process which just requires clicking in a slightly different part of the screen to solve.

I find it vexing that the delta between when complications occur and how much on the same precise crafted item can vary so much. I read the recent posts and yes I have ran out of the main utility before, which is ridiculous when I had so much left over last time.

Perhaps if we still want the grind, and still want complications, why not make the complications have a more rewarding experience? Very rarely do I see regular complications that actually help in the crafting process. I'd prefer to see more of that.

Also, would it not make sense that if I crafted 50000 leather bundles (in my crafting history) that I would have really 'mastered' the recipe and can do it practically blindfolded? There should be some sort of system that tracks that and rewards you for making pristine leather bundles each and every time, thus making it easier and easier. We really shouldn't get a 'you have mastered the recipe' after doing it once the first time as low as grade C.

Maybe after crafting that many or crafting so many of items still in use, or pristine or grade A etc etc you can get rewarded with a scroll that stops all future complications for that recipe. However the scroll has a limit, and can only be renewed if you continue to 'maintain your skill' by using that particular recipe and making the same thing continuously. Or maybe its a skill based scroll where you must use that particular skill. (the whole you use it or lose it idea).

So if you've mastered the recipe, you got the scroll, there is still a good chance you will get complications again in the future if the last time you made that item was 50,000 work orders ago or recipes ago and are a little rusty in the process. This limits it so that if you specialize in making this particular chest piece because thats all you do, you are truly a master at it, and would get complications that are rare or only help you along the way or have a better chance at helping the crafting process

And if you want to be a jack of all trades (recipes)? Well you do not get immunity to complications for all recipes because you can only master a few at a time.

Most likely an ideal solution for all this would be a combination of all that. And there should be a mastery of a type of skill etc, such as stitching (for outfitters) etc.

Also new titles might make sense for those that choose to maintain that specialty. ie. Master Bag maker Bildo Baggins of Hillshire etc.

-Sor
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Old June 1st, 2007, 06:44 PM   #347
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Originally Posted by durango View Post
How in the world are people running out of staged utilities? Boggles! Seriously, I use an average of 5-6 primary and 3-4 secondary per recipe.

utilities blow for quality, I can get ~2x quality on the tool stages for roughly the same AP cost.
Before you get the good tool and station actions that increase quality, you are stuck with utility actions that are the only way to raise quality. Before I got my 6th tool action I would occasionally not be paying close attention and if I got a comp that used the same utility I would run out with only a couple percent to go..

Since getting the 6th actions in each group, I seldom use more than 3-6 of any utility even on a difficult WO.. Sometimes we forget that we are not all upper level crafters here.. the game cant be tuned just for the end of crafting.. it should flow decently from 1-50..
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Old June 1st, 2007, 08:44 PM   #348
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Quote:
Originally Posted by Torpal View Post
you are misinterpreting "equal" .... it doesnt mean they will have as many quests.... it means that they will be intergrated to run along side the other spheres.... equal doesnt mean inferior,,,, equal means that they are just as important as the others..... not that there will be a comparable number of quests...

sorry bro....but you misinterpreted it....

and FYI.... harvesting falls under crafting in the 3 sphere design
my thing is, Adv can almost(i dono if completely) get through their levels via quests, granted that they are often kill x of y mob and z of a mob turn i, what is stopping crafting from the same, that would remove some of the boredom and tedium that people complain often about. Just an idea.
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Old June 2nd, 2007, 02:02 AM   #349
Castinar
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...remove complications! Removing complications would be the same as giving an adventurer unlimited invulnerability---able to reap the benefits without the risk...

As much as I'd hate to, if comps were ever removed completely, I would really have to consider finding another pasttime if they were...and I enjoy VG so much right now
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Old June 5th, 2007, 03:03 PM   #350
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I have to say the complications can be a huge pita. And if you look at on the same scale as adventuring there needs to be some complications in crafting. However I think they can be obsessive and very tedius. There needs to be a way to find and balance the complications not just have random comps just because.

Since crafting is based on the solo player you could compare it to someone trying to solo 2 dot mobs or what not. The complication rate on higher con recipes should be higher just as it would be in adventuring trying to solo higher level mobs. Im sure im the minority here but I really do like crafting but I do think there is uneeded tedium in it as it stands.

Here are a few things I would like to see in crafting.

1: One large tool belt. This having to change belts all the time for the right tools is not needed. Give us one tool belt with enough slots for the items we need and be done with this numerous tool belt idea. Who wears more then one toolbelt in real life crafting anyway. Realistically anyone who would craft would have all the tools they needs laid out at their disposal. Or perhaps give us tool slots on our approns as most approns would have pockets.

2: Complications need to be looked at. They need to be adjusted they are so random its funny. Just lastnight I was doing some easy work orders and I believe I got 8 complications. They were just popping up for the sake of being there which is stupid. Getting utility complications when your not even on the utility step is stupid imo. There needs some rhyme or reason. A few complications on an easy work order is ok but more then 3 on an easy is stupid imo. I could understand 6 complications if I were trying to complete yellow/hard work orders. Complications should be based on level to recipe ratio and gear as well just as it would be in adventuring.

3:Crafting gear/tool expertise needs to be significantly looked at. It is so borked since the last patch its crazy. Once that gets ironed out it should be ok.

4: When you buy consumables have them go directly into your supply pouch and not have to drag and drop from your main inventory all the time.

Im sure im the minority here but crafting should be fun and challenging not tedius. I am anxious to see what comes about for crafting in the future. Oh and can we get a
provisioning crafting line sometime?

Last edited by oldschooleqer : June 5th, 2007 at 04:38 PM.
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Old June 7th, 2007, 08:56 AM   #351
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Quote:
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8. Test server characters we have been trying to get this taken care of but the process is slow. I was informed yesterday that we should now have powers on test which means I can buff people but I need to confirm this then I can post letting you all know what to do.
Any word on this?

The test server community is tiny and could use the shot in the arm this would provide. We have a bunch of folks T3 and some T4 but only three T5 crafters.

At least give Himmel permission to buff us, please?
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Old June 7th, 2007, 09:57 AM   #352
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as complications currently are i don't feel like they add much to crafting. they're annoying at best. sometimes you get those "benefical" ones like obsessive something or perfect opportunity, but those are very rare.

i guess removing them completely would be an easy solution. but i think a drastic change to complications would do the trick. EVERY complication should have one positive and one negative effect. like reducing the progress gain, but enhance tool effectiveness.

and another change: to remove a complication, one just have to click one single button. so complications are more of opportunities. do i want to make use of it? do i have enough action points left to work with this "opportunity" of higher quality but a severe AP hit? or do i want to remove it.

that way complications could really add to how one crafts. one craft i might get no opportunity and craft as usual. the other time i might receive a special complication that allows me to use only actions that add progress cause the opportunity will add quality etc.

oh, and the problem solving skill affects how "effective" those opportunities are.
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Old June 7th, 2007, 02:25 PM   #353
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and here's an complication related absurdity:



you think it's the complication at the finished process? no, it's not. it's how this craft has been done. it's a level 31 outfitter doing the initiate quest. i wanted to RUSH through the cloth recipe, grade C would have been enough, i never intended grade A. yet it got grade A. this happened by ignoring all complications, just hitting the actions. due to sometimes three complications open at once the progress went down, forcing me to hit those "quick" actions that add "low" quality much more often then i needed to. and the result? grade A.

makes the current instanciation of complications somehow absurd Oo
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